As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Reiza today tweeted a reply on Twitter that I found pretty interesting.
They were asked: “Any chance of a console port of AMS 2?”
They answered (using a GIF of Giorgio A. Tsoukalos): “Is such a thing even possible? Yes it is.”
It’s quite obvious that next gen consoles will be capable of running some pretty impressive simulations based on specs alone. I’ve reached out to Renato (head of Reiza) to see if there’s anything else he’d like to say…
Edit (reply from Renato):
Nothing confirmed atm, just that it is possible and is in fact a longer term goal but no deal or concrete plan for the time being.
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