Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Info pulled from the Reiza forum.
Formula Classic
Increasing from one classic GP-style car as-seen in AMS, AMS2 promises six scratch-built models covering different regulations and engines, ranging from massive 1400 BHP monsters to glorious sounding V12s. These cars should partner nicely with some of the previously seen McLaren historics coming to the title.
Content Conversions
Conversions from AMS appear to be going well, and a few comparison shots were posted from similar angles with what appears to be the same time of day. There’s no doubt that AMS2 is a big step forward visually.
Reiza also today confirmed during their final AMS news that all their British content from AMS will feature in AMS2. That means we’ll see both upcoming items of DLC (Donington and Snetterton) in AMS2 as well!
New Content
In parallel with the updates to AMS content that is being converted to AMS2, Reiza are also working on brand-new content that we’re yet to hear very much about. We’ve also not heard much about features or physics, but coverage of these topics really has to start soon considering the December release schedule.
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