Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Located in Illinois, United States this 0.25-mile dirt oval is known for hosting Sprint Car and Late Model races.
First seen in sim racing with iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Reiza Studios sneakily released a final final hotfix for their final update for Automobilista on Tuesday. It covers all issues since the last final hotfix update.
I’m amusing myself with a joke about it, but frankly it’s awesome to see them still trying to perfect a title they’ve already moved focus away from.
– Added a hardcoded SteeringFFBMult value so a car will still have Force Feedback even if value is missing or zeroed in its physics file
– Fixed fanatec DD base features initialization in compatibility mode
– Fixed centering spring on game startup for Logitech wheels & small adjustments to rotation range method
– Fixed Fanatec wheel rumble being turned off in wrong way
– Donington: Switched off collision for pit building roof so Trucks won´t be stuck
– Snetterton: Fixed crash in AMS Dedi loading Snetterton 300; Fixed filters so track will be available for FTruck series; Small graphical and object updates
AMS simulates premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships. It also ventures abroad, picking up various highly regarded European content such as Imola.