As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Reiza Studios tidied things up with their final update for AMS today, fixing all outstanding issues they were aware of.
– Fixed a bug that could cause rotation range not being set for older Logitech wheels in some cases; Fixed G27 LEDs not working; Added old method for rotation range adjusting, can be triggered from controller.ini
– Fixed CTD when going out on track in some cases with direct drive wheel controllers
– Added Fanatec Podium Direct Drive Preset
– Snetterton: Revised AIWs; Added garage walls & detais; draw distance adjustments; Adjusted pit & start lights; Racing groove & other minor graphical updates
– Puma Series: Added multiple performances to puma series
– F-Classic: Fixed mistakenly commited audio experiment
– SuperV8: Replaced Plasto Racing Team with Scuderia Basilea
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