Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ICR is a simulation of the 1993 IndyCar Series. It featured a selection of chassis and engines, eight tracks, and had official addons with eight more tracks.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Re-released 2000 when Motorsims acquired Tantrum.
Colin_McRae_Rally_-_UK_Manual_-_PC.pdf
burnpt4h.zip
This patch for the hardware (3DFX) rendered version fixed rev limits, a number of network problems and an issue with the center of gravity introduced in v1.21.
burnpt4s.zip
This patch for the software rendered version fixed rev limits, a number of network problems and an issue with the center of gravity introduced in v1.21.
Arcade-only release to the Daytona USA franchise.
gp2edit_186.zip
GP2Edit by Steven Young allows users to edit a vast array of options and visuals, allowing users to create what is essentially any carset.
fixedbgn.zip