Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
netKar094beta3.zip
si_nascar2003_demo.zip
gtr2002_patch12.zip
gtr2002_assen_addon_track_2001.zip
gtr2002_track_extras.rar
Magny-Cours, Silverstone and Spa-francorchamps track optimizations for the GTR 2002 v3 Mod.
tirpatch_us_v.1.3.zip
tirpatch_europe_v1.3.zip
nr2003_official_wallpapers_v2.zip
skins_all.zip
SS500 is a demo version of NASCAR Racing 2002 Season that’s branded for Dale Earnhardt Jr’s sponsors.
RallyTrophy_plugins.zip
ntpatch11.zip
20Champion02.zip