Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
BMW_M3_Challenge.exe
A free-to-play simulation from Blimey! Games (creators of GTR, GTR2, GT Legends and what went on to become Slightly Mad Studios), originally available directly from BMW.
It was brought about as an advertising venture by German automotive company Bayer Motoren Werke (BMW) and early SIMBIN/Blimey publisher 10tacle Studios, and is based on the isiMotor (rFactor) engine.
DiRT-1.21-Patch.zip
DiRt_1.2.zip
dirt_1_1.zip
Colin_McRae_Dirt_-_UK_Manual_-_PC.pdf
dirt1demo.zip
GRID_v11.zip
rfactor1250update.zip
Xpand Rally Xtreme SP.exe
GTR2_1100_WE_Update.exe
gtr2_1100_us_update.exe