Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Kunos have released a couple of updates for 1.3.
Changelog v1.3.6
Fixed AI cars repeatedly pitting in race weekend game modes.
Fixed occasional stuttering using the opponent visibility setting against AI cars.
Setup UI and functionality bugs and fixes
Changelog v1.3.7
Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
Fixed Stability Control saving inconsistently for values between 0 and 100%.
MP: Added assistRules.json for non-public servers.
MP: Updated server admin handbook to version 7c.
MP: Minor improvements for values written into the result.json file.
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