As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Burke Lakefront Airport in Cleveland, Ohio, United States has been used by IndyCar since July 4, 1982. A fully functioning airport the rest of the year and shut down for the event, the race was very popular amongst fans, as the long, wide, runways allowed for side-by-side racing, fast speeds, and superb passing zones around the entire track.
First seen in sim racing with IndyCar Racing (1993).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Funselektor have released an update for art of rally that fixes how DLC cars are displayed in the game. There are also an array of fixes.
Changelog
improvements
DLC cars no longer appear in leaderboard as unknown car
DLC ghosts now show the DLC car even when DLC is not ownedfixes
fixed an issue where players were unable to progress in career mode
fixed an issue where the current ghost selection could change after a stage restart
fixed an issue where players were stuck in car selection or loading screens
fixed a spot in Kanto Mountains (Japan freeroam) where the car would respawn under the road
fixed an issue where car stats were incorrectly recorded in the GOG version
fixed localization issues with hud menu option
fixed UI issue in repair screen when using French localization
vibration no longer continues in post-finish menu
fixed an issue where changing language in pre-stage menu could break the menu
fixed issues caused by loading multiple stages in succession with custom ghost selected