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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Funselektor have released an update for art of rally that fixes how DLC cars are displayed in the game. There are also an array of fixes.

Changelog

improvements
DLC cars no longer appear in leaderboard as unknown car
DLC ghosts now show the DLC car even when DLC is not owned

fixes
fixed an issue where players were unable to progress in career mode
fixed an issue where the current ghost selection could change after a stage restart
fixed an issue where players were stuck in car selection or loading screens
fixed a spot in Kanto Mountains (Japan freeroam) where the car would respawn under the road
fixed an issue where car stats were incorrectly recorded in the GOG version
fixed localization issues with hud menu option
fixed UI issue in repair screen when using French localization
vibration no longer continues in post-finish menu
fixed an issue where changing language in pre-stage menu could break the menu
fixed issues caused by loading multiple stages in succession with custom ghost selected

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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