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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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iRacing deployed their fifth update for this seasons content and software yesterday. Here are the build notes:

iRACING UI:

– A new tab has been added to each Series’ modal window, Season Results!
– – This tab features the results for the current Season.

– For Series Sessions, results are now displayed as a Split Table, which allows users to view Results from any Split in the Session with
ease.

– In the Results window, you can now view the Starting Grid of that Race Session via a “View Starting Grid” button.

– In the Race Options for Create a Race, fixed an issue where the iRating slider was not being displayed.

– For the Grid Builder, resolved an issue where you could not select a previously run Practice + Qualifying Session from the Session dropdown menu.

– Data processing for a user’s initial login and for retrieving Sessions’ Entries Lists has been optimized.

SIMULATION:

Telemetry

– We are investigating a possible issue where using disk telemetry may cause stutters when driving.

CARS:

Dallara IR18

– Fixed an issue with a missing alpha channel in paint pattern #10.

McLaren MP4-30

– Digital dashboard display is now behind glass.

NASCAR Chevrolet Monte Carlo – 1987

– Suspension has been adjusted to reduce the likelihood of the rear axle popping out of place.

NASCAR Cup Series Chevrolet Camaro ZL1

– The appearance of the splitter and spoiler have been updated when running at a Road Config for Daytona International Speedway.

– Aerodynamic properties and tires have been tuned when running at a Road Config for Daytona International Speedway.

– The iRacing setups for Daytona International Speedway have been updated.

NASCAR Cup Series Ford Mustang

– The appearance of the splitter and spoiler have been updated when running at a Road Config for Daytona International Speedway.

– Aerodynamic properties and tires have been tuned when running at a Road Config for Daytona International Speedway.

– The iRacing setups for Daytona International Speedway have been updated.

NASCAR Cup Series Toyota Camry

– The appearance of the splitter and spoiler have been updated when running at a Road Config for Daytona International Speedway.

– Aerodynamic properties and tires have been tuned when running at a Road Config for Daytona International Speedway.

– The iRacing setups for Daytona International Speedway have been updated.

NASCAR Ford Thunderbird – 1987

– Suspension has been adjusted to reduce the likelihood of the rear axle popping out of place.

TRACKS:

Daytona International Speedway

– NEW TRACK CONFIGURATION!
– – A new asphalt road track config, NASCAR Road, is now available for use at this track!
– – – Run the track before the pros at the Go Bowling 235 event!

– (Road Configurations) – Slightly reduced the rate of heat build-up for all Stockcars and Trucks running at these track configuration.

Lime Rock Park

– Patched up a tear in the track texture along the front straight of the track.




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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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