Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Sector3 published a screenshot of the 2016 DTM car at Spa on their Facebook today, talking of their excitement to bring us the 2020 version. Here are a few more screenshots of that 2016 model for you to drool over. No release date mentioned as of yet for the 2020 version…
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →