Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Studio 397 have pushed a few updates to their tracks, including the 2020 version of Le Mans seen by viewers of the recent Le Mans Virtual race. (Release notes can be seen below screenshots).
Le Mans 2018/2020 v2.51
Added 2020 advertisements
Adjusted LODs on brake markers
Improved grass colour
Added some adjustments to run off road coloursBerlin FE 2020 v1.07
More accurate racesurface
Added night-lighting
Fixed various collision issuesSilverstone v2.10
Fixed floating pit-out lights on old pit exit
Fixed various object popping issues
Fixed minor road gaps
Some Curb Adjustments for accuracy at Club & Copse
Slight tweaks to colour balance
Added Endurance layout with extra trackside lighting for nighttime racingNew York FE 2020 v1.05
Fixed minor camera activation issue
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