As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Screenshots are below their new TV advertisement (below). Interesting to note that you can clearly see the rear end of a Williams sporting their new livery that was only revealed the same morning Codemasters published this trailer.
These screenshots no longer have the huge “NOT FINAL CAR MODELS” disclaimer, so I’m happy to assume they are final car models. All screenshots taken at Hungary.
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