Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Tim Wheatley interviews Ian Bell to discuss his history in game development and plans for the upcoming GTRevival simulation. Email us at podcast@racesimcentral.net if you’d like to raise a topic or just talk to us.
Music by Matthew Wright.
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GPL is a simulation of the 1967 Formula One World Championship. It includes 11 tracks (10 from the real-life schedule) and allows the player to choose from seven period cars.
GP3 is a simulation of the 1998 or 2000 Formula One World Championships. It includes the 16/17 tracks from the seasons and allows the player to select from 11 teams.
GTR – FIA GT Racing Game is a sports car racing simulator developed by SimBin Studios for PC. It was the first release for the studio who formed from modders going pro. The game simulates the FIA GT Championship racing series. It uses Image Space Incorporated’s rFactor engine as a codebase.
GTR 2 – FIA GT Racing Game is a sports car racing simulator developed by Blimey! Games and SimBin Studios for PC and is a sequel to GTR. The game simulates the 2003 and 2004 FIA GT Championship racing series. It uses Image Space Incorporated’s rFactor engine as a codebase.
PC2 is a racing game that includes a large number of cars, tracks and championship formats.