Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
A new major update has been released for TrackDayR that adds Norton Park and Sachsen Motocross tracks, updates the directinput DLL, unlocks varied framerate settings, and much more.
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Bugfix switch qualify -> race
New pause menu after qualify
Updated directinput dll
New show your position after Timeattack
Bugfix pause menu on leaderboard
Hotfix ( overcompression ) correction on hard impact
Hotfix on the calculation of h needed for load transfer distribution
New postprocessing contrast and saturation to do a more natural effect
Remove stricted rules (all the helps) from multiplayer creation server
Add more time to click ready on race mode multiplayer
Add garage button to setup your bike before start race (multiplayer)
Hotfix multiplayer LAG compensation rotation
New UI sounds
Bugfix hands and feet vibration in network bikes
Bugfix hands and feet moving fluidity
Bugfix in knee/asphalt contact in road bikes
Hotfix multiplayer position/rotation
New multiplayer command transfer
Update grip oh enduro track
New track animation synchronization system in multiplayer
New discharge level to handle the memory problem at the exit of the track
Modified Trackday lobby user interface ( added go to track instead of (B) cancel )
New Norton Park MX track
New Sachsen MX track
New Penalty system for large cuts in the race
Improved obstacle collision
New UI region selection on multiplayer
Hotfix light in photomode
New FPS limit setting from 30 to 120 (default 60)
New KMX450 skins
New Forth gears (top & bottoms )
New Sidecar MX animations
Hotfix crash on retsart after hard landing