Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
rF2 is a racing simulator initially developed by Image Space Inc. and released in 2013. rFactor 2 is designed to simulate any type of multi-wheeled vehicle of any era and features an advanced physics, suspension, and tire model.
In September 2016, the developers announced a partnership with Dutch software company Luminis with the goal of bringing new features to the software. Studio 397 took over development and shifted focus from it being a modding platform to one that released licensed first-party content. Image Space Inc. is no longer involved with development.