Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
KW Studios have released a couple of patches in the last few days that tackle a wide array of a different issues with the simulation and content. Check out both changelog lists below.
Note: After the last patch, released yesterday, there are some additional guidelines on tweaking speed sensitivity and steering lock settings.
– Existing players can opt for the default profile or manually apply new speed-sensitive settings: ‘Speed Sensitive Steering = 60%’, ‘Min Steering Speed = 30’, ‘Max Steering Speed = 90’.
– Previous steering lock settings will override the new default of 18, reset it in the top-right of the car setup menu.
Update details:
Download size = 92 MB
Client version = 0.9.5.36
Client BuildID = 13290076
download
Resolved FFB issue in Audi TT cup 2015/2016 from the last update.
Enhanced handling for non-wheel controllers: Steering lock now defaults to 18, with new speed-sensitive steering settings.
Update details:
Download size = 2.4 GB
Client version = 0.9.5.35
Client BuildID = 13268011
Changelog:
Fixed an issue where next lap would be invalidated after restarting a lap from an offline area in time attack mode
General AI improvements
Audi TT RS VLN – Updated aero behaviour, tweaked some spring and damper calculations, updated brakes and dialled in the baseline setup.
Chevrolet Corvette Z06 GT3 – Fixed asymmetrical camber settings
DTM 1992 – Physics improvements
Formula RaceRoom X-22 – Fixed exaggerated downforce this car had received, wiped the leaderboards for it
Touring Classics – Physics improvements
VW Scirocco Gr2 – Fixed some physics issues
Bathurst – AI improvements
Bilster Berg – Updated pitlane entrance corridors for AI’s
Brands Hatch – Fixed sector line and an area of the pitlane that was off limits
Charade – AI improvements
Hockenheim – Art tweaks and improvements
Mantorp – Fixed some areas that were wrongly off limits, added cones to mark pitlane entrance path on short layout
Nogaro – Fixed an issue where laps could sometimes not count when passing on the far left of the pitlane
Norisring – Fixed an overly dangerous manhole cover that could sometimes be hard on suspensions
Paul Ricard – Fixed some hole in the ground
Watkins Glen – Reduced AI pace
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →