Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
While it had been believed and reported elsewhere that the continued Digital Bros restructuring would not affect Kunos, it appears that is no longer the case.
There are multiple posts on LinkedIn by former 505 Games staff who list Assetto Corsa Competizione within their portfolios (I see no reason to link or expose them); An eight-year QA veteran, an ACC Executive Producer, members of Marketing and Communication teams. It seems impossible to deny this won’t begin to affect the studio.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →