If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
While it had been believed and reported elsewhere that the continued Digital Bros restructuring would not affect Kunos, it appears that is no longer the case.
There are multiple posts on LinkedIn by former 505 Games staff who list Assetto Corsa Competizione within their portfolios (I see no reason to link or expose them); An eight-year QA veteran, an ACC Executive Producer, members of Marketing and Communication teams. It seems impossible to deny this won’t begin to affect the studio.
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