If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Studio 397 have announced some minor updates for the Vanwall Vandervell LMH tires, Lime Rock Park, Autodromo di Mores, Atlanta Motorsports Park, Botniaring, Longford and Brands Hatch, with most tracks getting track limits updates. Longford got what appears to be the most significant updates.
Vanwall 1.33
Real-life tire naming
Enhanced tire performance
Limerock Park 3.06
Fixed track limits at uphill chicane and pit entry
Mores 1.84
Comprehensive review and fix of track limits, including pit entry
Atlanta MP 1.32
XSector inconsistencies addressed
Botniaring 1.09
Resolved minor AI issues
Longford 1.12
Kings Bridge ambient noise fixed
LOD adjustments for improved visuals
Pit entry flow enhanced
River water reflection improvements
RearFlap availability ensured
Brands Hatch 1.07
Track limits fine-tuned on GP layout
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