Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 have updated their current test build for rFactor 2’s new multiplayer interface. The update to the recently released “RaceControl” portal addresses various issues ranging from username changes, email verification, fixes to leaderboards, server mod name modifications that should fix errors when joining and leaving practice servers and various updates for protest submissions, improved notification interactions, and an overall enhanced first-time user registration process.
Full Changelog:
– Usernames no longer support symbols.
– Changing usernames will preserve previous race results.
– Protest submissions have been improved:
+ Mandatory text box for providing reasons.
+ Mandatory timestamp.
+ Clarity on what types of incidents can be protested.
– Updating email via Profile page is now possible.
– Leaderboard improvements:
+ Track layout consideration added.
+ Gap calculation bug fixed.
+ Added row to showcase your time (if set).
– New designs for rank badges are now displayed.
– Error/warning messages added for practice server join failures.
– Registration process updated for clearer instructions and validations.
– Community server list bug fixed.
– Notification panels have improved buttons and interactions.
– Post-race results for Bronze Ranks are more accurate.
– Unique server mod names for each server to address “unable to install mod” errors.
– Players selecting the Cupra BTCC will not face disconnections.
– Increased DR exchange in higher level races
– Decreased SR gain potential in higher level races (this does not affect potential loss)
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.