Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Zero Games, the Hot Lap Racing developer, have posted some images in a tweet that preview the Lamera Cup. This ” tubular chassis and 320 horsepower 5-cylinder engine” car will be featured in their upcoming (self labeled) simcade racing title.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →