Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
As the public stats page will show, RSC has had its best year already, with months to spare. Just today saw a Yahoo! Finance article linking here for a reference to a post about NVIDIA from 1995, but a significant boost in stats obviously came from the recent Rennsport coverage (they’ve now removed the term “built from scratch” from their Web site, by the way, though their publisher’s Web site still says it).
RSC was relaunched in July, 2019 and has seen healthy growth in views since despite not having an active forum to bump these figures through constant replies and reloads (views on the forum are still not counted – at all). The site has now passed 1M total views since the relaunch, despite a recent move of Web host.
2019 – 22,243
2020 – 120,068
2021 – 275,899
2022 – 293,806
2023 – 313,780 (so far)
Current projections for 2023 suggest nearly 200,000 visitors and 350,000 views should be expected by the end of 2023.
The most viewed post this year is, unsurprisingly: Rennsport Using rFactor 2 Physics Parameters And More
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