If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Greg Hill was on the iRacing Race for More 2.4 livestream yesterday, a charity race and livestream for the National MS Society, and showed quite a video few clips of iRacing wet weather in action, explaining all the variability of the system they have developed. Footage shows clouds forming, rain starting, damp track, puddle formation, sunshine, drying line, drying track and more. A few different tracks are shown, including Daytona’s roadcourse. He also talks about the racing line being more slippy in the wet, like real life.
Greg follows that by talking about what he had also previously covered in his recent developer update.
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