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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Greg Hill was on the iRacing Race for More 2.4 livestream yesterday, a charity race and livestream for the National MS Society, and showed quite a video few clips of iRacing wet weather in action, explaining all the variability of the system they have developed. Footage shows clouds forming, rain starting, damp track, puddle formation, sunshine, drying line, drying track and more. A few different tracks are shown, including Daytona’s roadcourse. He also talks about the racing line being more slippy in the wet, like real life.

Greg follows that by talking about what he had also previously covered in his recent developer update.

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View this video on YouTube: https://youtu.be/m5di8a6X9JQ and please consider subscribing to RSC’s main channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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