Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Race Sim Studio have updated their scratch-built 2023 Formula One-alike Formula Hybrid mod. Check out the changelog below. Here is the original release post with more information on the car.
CHANGELOG
Clean installation strongly advised.
Physics
• Changed car short name to properly fit the display
• Updated tyre wear curves
• Corrected the step size of the bumpstop of the front heave
• Increased the range of the camber angle in the setup pageGraphics & Model
• Steering wheel buttons light up (map a button to headlights)
• CSP data version now has tyre temperatures on the display instead of pressures
• Simucube Team now has chrome liveries with orange wheel button lights (CSP-only)
• IMB Racewear liveries added
• Ambient Occlusion and short-nose front wing paint correction to all liveries
• Normal maps added to the CSP switchable tyresSounds
• Complete interior sound overhaul from new 2023 team recordings
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