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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Race Sim Studio have updated their scratch-built 2023 Formula One-alike Formula Hybrid mod. Check out the changelog below. Here is the original release post with more information on the car.

CHANGELOG

Clean installation strongly advised.

Physics
• Changed car short name to properly fit the display
• Updated tyre wear curves
• Corrected the step size of the bumpstop of the front heave
• Increased the range of the camber angle in the setup page

Graphics & Model
• Steering wheel buttons light up (map a button to headlights)
• CSP data version now has tyre temperatures on the display instead of pressures
• Simucube Team now has chrome liveries with orange wheel button lights (CSP-only)
• IMB Racewear liveries added
• Ambient Occlusion and short-nose front wing paint correction to all liveries
• Normal maps added to the CSP switchable tyres

Sounds
• Complete interior sound overhaul from new 2023 team recordings

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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