Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Microprose have sent a promotional trailer out to media and I picked it up from here. You can watch it below. Also late last month the release date was pushed back to July 28, 2000 (Europe) and they announced the sim will have Force Feedback. Check out the press release below to read more about FFB.
Trailer:
View this video on YouTube: https://youtu.be/oT5fadsL5zE and please consider subscribing to RSC’s channel.
Press release:
HASBRO CONFIRM GRAND PRIX 3 RELEASE DATE AND ANNOUNCE EXTRA FEATURE
25 May 2000After a hugely successful E3 Hasbro Interactive are pleased to announce a firm release date for Grand Prix 3. With retail eagerly awaiting the title it has been confirmed that July 28 2000 will be the day when Formula One and racing game fans will be rushing out to the shops to get their hands on a copy.
To add to the already extensive list of features that Grand Prix 3 boasts, including spectacular wet weather effects and collision damage, Geoff Crammond is now able to include force feedback in the game. The developer said of this latest addition:
“The force feedback in Grand Prix 3 is directly linked to the physics engine and simulates the forces that would be felt on a real steering wheel under racing conditions.”
In the past few months MicroProse development along with Geoff Crammond have been working closely with third parties, including Formula One teams and drivers, and implementing their comments into the game. The drivers were all amazed at the realism in the tracks and also in the handling of the cars.
As widely predicted, Grand Prix 3 looks set to continue the Crammond tradition of setting the benchmark for racing games for years to come.
Hasbro Interactive, Inc. is a leading all-family interactive games publisher, formed in 1995 to bring to life on the computer the deep library of toy and board games of parent company, Hasbro, Inc. (AMEX:HAS). Hasbro Interactive has expanded its charter to include original and licensed games for the PC, the Sony PlayStationTM and for multi-player gaming over the Internet. Headquartered in Beverly, Massachusetts, Hasbro Interactive has offices in the U.K., France, Germany, Australia, Holland, Belgium, Denmark, Greece, Israel, Japan and Canada.
GP3 is a simulation of the 1998 or 2000 Formula One World Championships. It includes the 16/17 tracks from the seasons and allows the player to select from 11 teams.