Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
This is, without doubt, one of the finest promotional videos a sim racing studio has ever produced. Even if you have never watched a NASCAR race you now know exactly what these cars were about, exactly what they were capable of, exactly why they’ve been chosen to join the iRacing service.
Absolutely stunning work. Bravo.
If you’ve been living under a rock, then note that North Wilkesboro and these two stock cars (Chevrolet Monte-Carlo and Ford Thunderbird) circa 1987 will be joining the service in June.
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