Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The Ferrari F1-2000 was a direct evolution of the F300 and F399 from the previous two seasons, but with greatly improved aerodynamics and lower center of gravity. Powered by the Ferrari Tipo 049 V10, it took Michael Schumacher to his third world championship and Ferrari’s first for 21 years. It took 10 wins from 17 races.
Added as historic content to F1 2020: