Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The Ferrari F1-2000 was a direct evolution of the F300 and F399 from the previous two seasons, but with greatly improved aerodynamics and lower center of gravity. Powered by the Ferrari Tipo 049 V10, it took Michael Schumacher to his third world championship and Ferrari’s first for 21 years. It took 10 wins from 17 races.
Added as historic content to F1 2020: