Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iGP Manager has been updated with major changed to engine manufacture and some tweaks to how tires and setups react and affect the cars.
Changelog:
Re-balanced racing
– Pace of intermediate tyres in dry conditions reduced.
– Rebalanced pace of all dry tyres in wet conditions with very low water levels to provide a crossover range.
– Wear rate of intermediate tyres slightly reduced, particularly at low water depth.
– Nerfed ride height impact on setup.
– Buffed Qualifying Special Ability.
– Other balancing improvements.Engine Manufacturer updates and more
– Added new applicant system for engine customers – suppliers can now approve or reject requests for engine supply and terminate contracts with existing engine customers.
– Added ability for engine manufacturers to hide/show engine tuning attributes.
– Added Driver Special Abilities and Chief Designer Strength and Weakness to UI hover tooltip on star rating for desktop users.
– Changed weather data provider from DarkSky to OpenWeather.
– Fixed a bug when a team was an engine manufacturer and couldn’t see design bonuses from other suppliers.
– Fixed first team on the grid in a Quick Race having an invalid grid position.
– Fix tokens being charged when invalid team name or engine supplier name was enterted.
– Fixed setting driver special abilities (setting to “None”) not being applied unless another change was applied.
– Fixed UI issues with dynamic XP updates (manager level not updating, XP animation not initialising from the starting value)
– Removed all legacy youth drivers from the youth academy (from 2021 and earlier)
– Various other fixes and improvements.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →