Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
iGP Games have released a hotfix that fixes some staffing and UI issues, including a fix of the ‘save all’ button.
Changelog:
Fixed issue whereby ‘save all’ button might not function correctly on pages like Training or Next Race.
Fixed incorrect ‘Overall’ rating calculation for pit crews. Morale has been removed from the calculation as it is a non-trainable attribute. All pit crew ratings in game have been updated accordingly.
Fixed iPhone notch rendering issues whereby header would be slightly obscured by notch.
Fixed scenario where pit crew training boost would be visible in the news feed but not in the shop.
Fixed accounts below level 5 being able to access Pit Crew dialogs and tutorials.
Fixed customers of engine manufacturers inheriting the custom weakness attribute set by the manufacturer at any given circuit. This was never the intended behaviour. Customers were supposed to receive the default weakness and not the custom one.
Fixed various button and icon alignments.
Various other minor hotfixes.
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