As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
BeamNG have updated BeamNG.drive to fix a number of small vehicle issues, some map issues, and more. Check out the release notes below.
Release notes:
Vehicles
– Autobello Stambecco
Population tweaks – allowed Autobello Stambeco to spawn in traffic
– FPU Wydra
Added production years to info
– Gavril Barstow
Fixed an issue where the engine would keep running after the subframe was torn off the body
– SP Dunekicker
Fixed steering lock
– SP Rockbasher
Fixed engine break group
Added production years to infoLevels
– East Coast, USA
Fixed floating trees
– ETK Driver Experience Center
Fixed missing material on procedural track time trials
– Industrial Site
Improved performance of tall plants
– Johnson Valley
Optimized polycount of truck mesh
Fixed antenna collision
Fixed GPS road around the junction
Fixed a hole in the highway mesh
Fixed low detail road markings
Fixed several console errors
– Jungle Rock Island
Fixed an issue with river on the small dam
– Small Island, USA
Fixed ring race GPS display
– Utah, USA
Added a brand to the Canyon gas station
Fixed glass material transparency
Fixed incorrect zone in west tunnel
– West Coast, USA
Improved Movie studio / canyon road intersection
Cleaned up Movie studio sidewalk
Fixed inverted collision surface on quarry support structure
Fixed a hole in terrain near one of the highway overpasses
– Common: Updated depthmap on most levelsPowertrain
– Fixed an issue with braked differential steering when removing wheels
– Fixed rotators not being usable as speedometer sourcesTraffic
– If the player transitions to or from walking mode while being pursued, traffic police will now continue tracking them
– Improved speed limits for main highway in Johnson Valley
– Slightly improved AI traffic driving at turns and cornersMissions
– Fixed and Improved Backroads TT on ECUSA
– Improved Small Island AI races
– Balanced goal times on Triple Threat time trial mission on WCUSA
– Fixed racepath detection for crawl missions
– Fixed provided car config for Alleyway Hillclimb mission on WCUSAInput and Force Feedback
– Fixed bindings for PXN V10 steering wheel pedalset
UI
– Fixed an issue where garage mode could be opened in unintended ways
– Fixed an issue where icons in the overview map would not appear correctly if a map did not contain any missionsAudio
– Mid engine and turbo unfiltered in cabin view
– Mix structure change for doors when in cabin
– Implemented cabin filter tweaks
– Optimized tire cabin filters, reducing performance requirementsLauncher
– Fixed an issue where launcher would use Locale (date, currency settings) instead of Windows Interface Language
World Editor
– Added Groundcover UV Tool
– Improved usability of Vehicle Screenshot CreatorFlowgraph Editor
– Fixed broken function of Next Mission button for the end screen; this fixes campaign missions such as the ones for ETK Driver Experience Center
2 replies
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →