Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters have released a patch for F1 22 that includes a number of fixes for some longstanding bugs as well as adding support for AMD FidelityFX Super Resolution.
Patch notes:
– Fixed an issue which could lead to there being fewer than 20 drivers in a season in Career modes
– Fixed an issue in MyTeam where, in Quick Practice, there would be no simulation of wear to the Power Unit
– Updated the colour of George Russell’s front wheel arches and driver number
– Added support for AMD FidelityFX Super Resolution 2.2
– Fixed an issue where, in some instances, crossplay friends list will be blank despite having friends
– Fixed a crash when selecting ‘Finish Season’ in Real Season Start
– General Stability Improvements
– Various Minor Fixes
F1 22 is the fifteenth title in the Formula One series developed by Codemasters and is the first to include the vast changes to the regulations that year.