As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Codemasters have released a patch for F1 22 that includes a number of fixes for some longstanding bugs as well as adding support for AMD FidelityFX Super Resolution.
Patch notes:
– Fixed an issue which could lead to there being fewer than 20 drivers in a season in Career modes
– Fixed an issue in MyTeam where, in Quick Practice, there would be no simulation of wear to the Power Unit
– Updated the colour of George Russell’s front wheel arches and driver number
– Added support for AMD FidelityFX Super Resolution 2.2
– Fixed an issue where, in some instances, crossplay friends list will be blank despite having friends
– Fixed a crash when selecting ‘Finish Season’ in Real Season Start
– General Stability Improvements
– Various Minor Fixes
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →