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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Motorsport Games Australia have deployed an update to Steam for KartKraft that reconnects it with a newly-migrated backend service. The process took a couple of days to complete and is still somewhat work-in-progress until some temporarily disabled features are brought back online.

Official notes:

– Migrated the backend database and accounts system to a new service.
– Races and Time Trial are temporarily disabled in this release. They will return soon.
– A large amount of underlying game code has changed so please do report any bugs!
– Physics remains unchanged.

The update is a whopping 11GB, which according to developer comments in Discord is “mostly just a rearrangement of files”, though they also stated that “under the hood it actually contains substantial changes. Many months worth of development. Not too many new features enabled yet though.”

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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