If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing have today posted a YouTube video (embed below) that details some updates coming to cars in both the GT3 and LMP2 classes with the next build. The changes noted include:
– Will come with the BMW M Hybrid V8
– New damage model on all GT3s and Dallara LMP2
– Physics re-work in collaboration with GT3 drivers
– New tire model has “more refined feel and clearly defined limit”
– Updated iRacing default setups will be released (old iRacing/personal setups may fail tech)
– Tire management will be a thing, as will tire fall-off
– Brake pad options re-worked
– Nurburgring Nordschleife rule packages coming, giving ride-height limits
– Tire changes and refuelling can now happen together
– LMP2 can now drive over kerbs
View this video on YouTube. Please consider subscribing to RSC’s channel.
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