Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Studio 397 have today released an update for rFactor 2 that includes a number of fixes and tweaks to the simulation’s public build.
Build ID: 9944753, Dedicated Server: 9944759
Changelog:
– Fixed Track Limits pass timer being reset to 5s when going off track.
– Fixed Track Limits penalties not scoring/penalizing when you finish the race/session.
– Removed subtracting laps in some situations when penalties are not served before end of race.
– Less strict Track Limits in wet conditions
– Require cars to travel at 80% opposed to 66% of racing speed to penalize off track passes.
– Added “Admin” message center mode which will report all penalties awarded and served in message center and chat boxes.
– Fixed fenders not activating when they should.
– Fixed TC settings not being adjustable in car.
– Fixed oil & water not heating up enough from engine.
– Fixed setups in mod dev
– Fixed left eye flickering black in VR
– Replaced 32 bit MAS Util, ModMgr and Config with 64 bit equivalents
– Fixed AIW editor crash on pit exit
– Fixed certain sound effects playing erratically in private practice
– Increased AI acceleration in pitlane in practice sessions
– Fixed AI overshooting their pitboxes
– Re-added old AIW smoothing algorithm in addition to the new one
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