Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Reiza posted their usual monthly development update, the final one before AMS2 will be released in Early Access on March 31st. The Early Access release is new information, whether you want to call it a delay or extension, their release states:
By the time AMS2 goes live on Steam in March 31st we will be publishing a detailed breakdown of what will be the key development goals during this period for AMS2 to reach v1.0 status sometime between April and May – the extended timeline now allows us aim for a more robust V1.0 release, going further than our plans were for v1.0 on March 31st.
I didn’t spot any other new news. Only that the product is now back on sale for reduced price.
As I said on my own twitter I do have access to AMS2 and have for a while, but although I planned to do some extensive content creation RSC has been on the back burner for me just lately. News is about my limit.
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