Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
I meant to post this the other day but was momentarily distracted by a squirrel. Studio 397 have updated the content released in the recent Q3 update. Check out the details below.
Caterham Academy v1.05
– Set default caster to 6 degrees(max)
– Enabled wheels in cockpit
– Made cockpit labels show at night
– Fixed strange alpha behaviour on rims
– Fixed car #2 rim texture
– Made gauges visible at night
– Adjusted gauge glass material
– New tires
– Stiffer sidewalls, less grip delta from track rubber
– AI revised significantly
– Added new camera to match real onboardsHyundai i30 BTCC v1.03
– Fixed normals on left mirror indicator light
– Updated showroom viewing distanceToyota Corolla BTCC v1.19
– Fixed milky look on some windshields
Vintage Mini Cooper v1.05
– Removed 20th onboard cam
– Moved head position lower and slightly forward
– Minor tire revision, more wet grip, less realroad sensitivity
– Made shift times slightly slower
– AI tweaked to better match player
– Forcing clutch use for valid shifts
– Fixed AI CRR
– Removed shift protection sound
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →