Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Turn 10 announced on social media yesterday that the new Forza Motorsport title will feature a full race weekend by incorporating a race weekend-like structure with Open Practice, Qualifying and a Featured Race. This is a very welcome introduction for those of us who are seeking more “motorsport” in our Forza Motorsport titles.
Here is the full text of the tweet:
You’ve asked for deeper, more authentic multiplayer racing, and we set out to make that a reality. The new #ForzaMotorsport has a focus on growing skills and building communities by incorporating a race weekend-like structure with Open Practice, Qualifying and a Featured Race.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →