Featured

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

iRacing today deployed their 2022 Season 3 build today with two new cars and two new tracks including Fuji International Speedway…

…Port Royal Speedway…

…Sandown International Motor Raceway…

…Mercedes AMG GT4 and GT3 2020…

…and the Radical SR10.

Major new features include restart zones on NASCAR ovals (which I guess made it out of QA testing very quickly…), made tire graining and cording effects visual on all cars, have added the new damage model to many cars and they have fixed the tire exploit that many were using in qualifying.

Full build notes can be seen below these trailers (other trailers can be seen in older news posts):

View this video on YouTube. Please consider subscribing to RSC’s channel.

View this video on YouTube. Please consider subscribing to RSC’s channel.

Build notes:

iRacing UI Enhancements:

– – Quick Join (Race Now & Test Drive)

– – Guided Tours

– – Profile Widget

– – Streamlined Test Drive

– – Custom Car Classes

Start Zones

Qualifying Tire Warming Fix

NASCAR NextGen Vehicle Parameter Updates

Tire Graining and Cording Visual Effects

GT3 IMSA Art Updates

Per-Vehicle UI Positioning

New Damage Model for 5 Cars (All 3 NASCAR NextGen Class Cars, Mercedes-AMG GT4, and Radical SR10)

AI Racing for 8 Cars (ARCA Menards Chevrolet Impala, Chevrolet Monte Carlo SS, Mercedes-AMG GT3 2020, Mercedes-AMG GT4, NASCAR SK Modified, NASCAR Whelen Tour Modified, and both Stock Car Pro Series Class Cars)

AI Racing at 4 Track Configurations (Fuji International Speedway (both configs),Sandown International Motor Raceway, and Stafford Motor Speedway – Full Course)

Over 600 new custom built setups

Visit our 2022 Season 3 features page here: https://www.iracing.com/seasons/2022-s3/

Full 2022 Season 3 Release details are below.

iRACING UI:

————————————————————–
Dashboard

News stories and quick access buttons have been combined onto the same dashboard tab.

Profile Widget

The dashboard now features a new Profile Widget which tracks your recent results, latest activity, performance over time, and iRacing awards!

Guided Tours

A new system of guided tours is now available for some iRacing UI pages.

– – These tours will walk a user through the page providing some great details and tips on how to utilize that section of the interface.

Guided Tours are available for the following iRacing UI pages:

– – Dashboard

– – Test Drive

– – Current Series

Quick Join

A new pair of Race Now and Test Drive buttons have been added to the top-right corner of the iRacing user interface.

– – These buttons will always be visible and usable, no matter where you have navigated in the interface unless the Simulator is actively running or the Registration bar is present.

Quick Join: Race Now

The Race Now Button now includes a quick link directly to your most recently joined Official Series page.

– – Additionally, the Official Series page now features a dropdown menu to the right of the Official Series name, which provides a searchable dropdown list of ALL Official Series, allowing you to quickly jump from one Official Series page to another!

You can also create a Hosted Session from here.

Quick Join: Test Drive

The Test Drive Session creation experience has been overhauled for improved usability and allowing you to get out on the track faster.

Custom Car Classes

Functionality for managing, creating, and using Custom Car Classes has been added to some areas of the iRacing UI.

– – A new modal window for creating and managing Custom Car Classes has been added to the Cars page.

– – While creating a Hosted Session, you may now create a Custom Car Class for that event.

– – – – Please note that you may not yet include AI Drivers in Hosted Sessions that feature Custom Car Classes.

– – Custom Car Classes are not yet available for use with AI Drivers.

Official Series

The Official Series page now features a dropdown menu to the right of the Official Series name, which provides a searchable dropdown list of ALL Official Series, allowing you to quickly jump from one Official Series page to another!

Race Results

A new Share button has been added to Official Race Results pages which will allow you to immediately share your wins with your friends on Facebook!

iRACING MEMBERSITE:

————————————————————–
Paint Shop

A new sponsor, Extreme Simracing, has been added to the Paint Shop!

Results Page

Fixed an issue with the formatting of admin names in results penalty messages.

Note for 3rd Party Developers

We have made some changes to the login forms on the site. For additional details, please see this post in our forums:

Data API

Added a message field for some error responses with more detail.

Added the following new endpoints

/data/constants/categories

/data/constants/event_types

/data/league/directory

/data/league/seasons

/data/league/season_standings

/data/league/season_sessions

/data/member/chart_data

/data/results/search_series

/data/results/search_hosted

/data/team/get

Documentation is available in the same manner it has been, at https://members-ng.iracing.com/data/doc/:service/:method for new endpoints.

SIMULATION:

————————————————————–
Race Servers

Fixed an issue that was causing teammates to not see the new tire compound selection when it was added to their team’s car during a pit stop.

Fixed an issue where some drivers with identical favored car numbers may have been given replacement car numbers that were also already in use.

NetCode

Some of the recent extrapolation changes designed specifically to mitigate nose/rear collisions have been updated.

Race Control

The Qualifying Conduct Scrutiny system has been updated for increased sensitivity around the pit exit area. This area is for exiting the pits only.

Fixed an issue where Race Control could release cars that missed the start from the pit lane too soon if the race has a standing start and the cars involved are not very good at launching.

Fixed an issue where some car parts did not have a correct black flag damage threshold, which could cause issues when they were incorrectly considered “Optional” repairs.

Fixed an issue where two cars exiting the pit lane during a caution could be inserted into the pace line out of order.

Start Zones

In real-world racing, zones are often used on tracks to help control where drivers take the green during a rolling start and also where they restart the race at the conclusion of caution. NASCAR is known for this and these zones are recognizable by their prominently painted blue walls and apron areas. In NASCAR this track feature is called the “Start Zone”.

This functionality has been re-created in iRacing and has been enabled at the following track configurations for this release:

– – Atlanta Motor Speedway – Oval

– – Auto Club Speedway – Oval

– – Bristol Motor Speedway – Dirt – 2021

– – Charlotte Motor Speedway – Oval – 2018

– – Chicagoland Speedway

– – Darlington Raceway

– – Daytona International Speedway – Oval

– – Dover Motor Speedway

– – Homestead Miami Speedway – Oval

– – Indianapolis Motor Speedway – Oval

– – Iowa Speedway – Oval

– – Kansas Speedway – Oval

– – Kentucky Speedway – Oval

– – Las Vegas Motor Speedway – Oval

– – Los Angeles Memorial Coliseum

– – Martinsville Speedway

– – Michigan International Speedway

– – Nashville Superspeedway

– – New Hampshire Motor Speedway – Oval

– – Phoenix Raceway – Oval

– – Pocono Raceway

– – Richmond Raceway

– – Talladega Superspeedway

– – Texas Motor Speedway – Oval

– – World Wide Technology Raceway – Oval

The Start Zone functionality is enabled or disabled via a checkbox on the “Track Options” step while creating a Hosted or AI Race.

– – Remember, not all tracks have Start Zones, so this option will only appear on tracks that have the feature available for use.

When enabled, Start Zone rules is enforced in the following way:

– – At tracks that have a Start Zone defined, the legacy pace start behavior of allowing the leader to do whatever they want once the pace car pulls off is no longer in the cards. Instead, the leaders of both lines will have to maintain pace speed after the pace car pulls off the track, until they reach the Start Zone. All cars behind them are expected to keep up with the line leaders. In the Pacing UI the leader will be shown the current pace speed and their current speed when Race Control is expecting them to maintain pace speed. This will appear once the pace car pulls off. It looks and behaves similar to the pit speed limit, but is slightly less strict. However, speeding will run you the risk of getting a new Pace Speed Black Flag for not maintaining pace speed.

– – For the race start, the first rolling start of the event (this includes any waved off race starts), the leader must maintain pace speed until the starter waves the green flag at a random location in the Start Zone. If the leader “takes off” (shows any signs of significant acceleration) before the green flag flies, they will get a Stop-and-Go Jump Start penalty.

– – For any subsequent rolling restarts, the leader gets to choose when they want to go. The leader must maintain pace speed up to the Start Zone, but they can choose to “take off” anywhere they want within the Start Zone. When they “take off”, the green flag will fly as fast as the starter can react, and everyone else is free to take off too. If the leader does not “take off” by the end of the Start Zone, the starter will throw the green flag anyway and everyone is free to leave the slacking leader in the dust.

– – With these new rolling start rules, the Pass the Leader rule is also different: the leader of the 2nd line must only be behind the leader at the moment the green flag flies, for both Starts and Restarts. They are free to get ahead of the leader before the start/finish line.

– – Tracks utilizing the Start Zone have had this zone defined via updated artwork – such as a blue area on the inside wall of the final corner that indicates where the Start Zone starts and ends.

– – Spotter calls and the Rules tab have also been updated to inform drivers of the Start Zone rules.

– – If the second line falls significantly behind the leader, the “obey pace speed rule” requirement is removed for that driver until they catch back up to the leader.

– – If one of the line leaders ignores Race Control and receives a Stop-and-Go Jump Start penalty, the Start Zone rules are abandoned for that start so all drivers can catch-up to the rule breaker.

– – The Pacing UI elements, spotter calls, and spotter messages have been updated with more info.

Selecting to use the Start Zone is not available when creating Hosted Sessions via the Classic Membersite.

Information about the use of the Start Zone is not available when browsing events on the Classic Membersite.

AI Racing

AI Racing is now available for the following vehicles:

– – ARCA Menards Chevrolet Impala

– – Chevrolet Monte Carlo SS

– – Modified – SK

– – NASCAR Whelen Tour Modified

– – Mercedes-AMG GT3 2020

– – Mercedes-AMG GT4

– – Stock Car Pro Series Toyota Corolla

– – Stock Car Pro Series Chevrolet Cruze

AI Racing is now available at the following track configurations:

– – Fuji International Speedway (Both configs)

– – Sandown International Motor Raceway

– – Stafford Motor Speedway – Full Course

The Class of 2022 Season 3 has graduated from AI School! It was a beautiful ceremony in cyberspace with many proud parents. Top marks were earned from the following courses and materials:

– – A Backseat Driver’s Guide to Rear-Wheel Drive

– – Binary Switches – is it ON or OFF? A crowd-sourced project

– – Handling Excessive Slip Like a Greasy Champ

– – Pushing the Limit: Maintaining Focus with an Active Low Fuel Light

– – Growing Confidence for Close Proximity Road Racing and Other Herbs

– – ART-303: Zoetropes and Animation Loops

– – Drag Reduction System Deployment Strategies for the Modern Age

– – Tire Changes Take Time – a Documentary in the “Stories from the Pits” Series

– – Counting with Car Numbers 0 to 999

AI Drivers have completed additional specialized driver training with the following cars:

– – GT4 Class Cars

– – NASCAR Cup Series Class Cars

– – NASCAR Xfinity Class Cars

– – Porsche 911 R GT3

– – Street Stock

AI Drivers have logged additional practice hours at the following track configurations:

– – Kansas Speedway – Oval.

– – Martinsville Speedway

Tires

Fixed an exploitative issue where tires were getting conditioned far too quickly at low speeds due to excessive brake dragging and wheel turning.

For the “Must Change Tire Compound Rule” a new status indicator icon has been added to the F2 and F3 black boxes. Akin to the Joker Lap icon, this icon illuminates once the tire change rule requirement has been met.

The tire set tracking system has been updated so that a tire set is not considered “used” until the driver enters the cockpit for the first time. This allows tire pressures to be set in the garage prior to entering the world for the first time, even if only one set of tires is allowed for the event.

New Damage Model

The following cars now utilize the New Damage Model:

– – NASCAR NextGen Class Cars (ALL)

– – Mercedes-AMG GT4

– – Radical SR10

Dirt surface properties have been adjusted for interactions with New Damage Model vehicles as follows:

– – Dirt surfaces have more friction and rolling drag.

– – Dirt surfaces are softer for light impacts and harder for deeper impacts.

The torque calculations associated with tire sidewall collisions against other cars and the environment have been updated to reduce benefits from wall-riding and to prevent unrealistic ramping.

The manner in which tire collision shapes are calculated has been updated for improved accuracy based on the current tire pressure.

The handling of tire rim collisions and underside impacts have been improved slightly.

Chain link fence physics properties have been adjusted for improved realism.

The damage state manager has been updated in order to fix an issue where a vehicle could sometimes get stuck in an in-progress wheel repair state.

Fixed a bug where sometimes wheel damage, or mounts and spring dampers in the suspension were being incorrectly repaired slightly when towing to the pits. This meant that the damage state for these parts after pit repairs was better than it should have been.

– – Fixing this bug may appear to have made some suspensions weaker, since they were erroneously being repaired when a tow occurred, but they are now correct. Please be careful with your open-wheeled cars!

Rendering

The Graphics Auto-Config processes have been slightly updated.

The name of the renderer file that is currently in use will now be displayed in the Advanced Graphics Options menu for user reference.

Support for Screen Space Ambient Occlusion Post Proc (SSAO) is now available.

Support for AMDs FidelityFX Super Resolution 1.0 is now available.

– – This option appears under the “Resolution” section in the Graphics options.

Shadow map filtering has been updated to use Percentage Closer Filtering (PCF) and is now enabled by default.

The dynamic shadow maps now blend better across cascade splits.

Some of the static shadow map options have been collapsed into fewer options such that cloud shadows are toggled on the track and objects together.

Filtering of the static shadow maps on the track surface has been improved to reduce sparkling on the track.

The interior of the car itself is now hidden in the virtual mirror when drawing the mirror from chase cams.

Fixed an issue where the standalone graphics auto-config tool was not saving a user’s selections from dialog options.

Fixed an issue with the opacity of track-surface decals at night.

Fixed an issue with lighting pops on the track surfaces during day/night transitions.

Fixed an issue with rendering trees at night while the “Two-Pass Trees” option was enabled.

Fixed a variety of horizon treeline textures that erroneously included a floating black line in the sky.

Fixed an issue where some tires were not being rendered correctly when dynamic tires were disabled.

Fixed an issue where the mirror settings (F9 black box) could be swapped around to the incorrect mirrors when adjusted for a car while using the Old Damage Model but then switched to the same car loaded with the New Damage Model, and visa-versa. Now, any mirror adjustments done will be identical between both damage system versions.

Fixed an issue where some shaders were falling back to obsolete versions, which was causing some dashboard lights to appear square.

Fixed an issue with GGX shaders where various car windshields were too bright.

Visual Effects

A new tire graining and cording visual effect has been applied to all cars.

– – Graining occurs when strips of rubber are torn from a tire and then immediately stick back onto the hot surface of that tire. Cords are the reinforcement material under the rubber tire surface. Graining will start to come in during the tire’s life cycle and will get worse as the tire wears. Cording will start to show at the very end of a tires life and it means you should pit and change tires before bad things happen.

A haze effect has been added to smoke and dust puffs.

Fog lighting, and the diffuse lighting during a transition to foggy conditions, have been improved.

Fixed an issue where tire marks could sometimes appear to have extra dark edges.

The PopcornFX particle system has been updated to a new version.

Audio

Impact and scrape sounds for a variety of materials have been improved with greater dynamics.

Pit Stops

Fixed an issue where fuel leak repairs appeared to repair four times faster than the repair countdown.

Environment

DRS line textures have been updated.

A variety of environment object textures have been updated for improved fidelity, and some issues have been fixed.

Updated a variety of normal maps for some environment objects for some of the 2022 Season 2 tracks.

Pace Car

Fixed an issue which could potentially cause the pace car to drive too slowly through tight corners on road courses.

Spotter

A new spotter message has been added that tells you you’ll be forced to start the race using your best qualifying tire compound.

– – This message plays when the car first enters a qualifying session, if the associated rule is in effect, and if multiple tire compounds are available.

Multiple spotter packs have been updated, including: Italian-Marco_Arcidiacono, Italian-Renzo_A_Olivier, and Spanish-Ari_Cejas.

– – Thank you to Marco, Renzo, Ari, Dimitry, and all our spotter pack managers!

A sound menu option for disabling the pit box countdown has been added.

User Interface

When using “Alt + K” to rearrange HUD elements, their positions may now be saved on a per-car basis if the appropriate checkbox is selected.

UI elements may now be moved anywhere on the screen using the “Alt + K” command, even if the central part of the interface is restricted to only a portion of the display, including in VR sessions.

The mouse-over help messages are now attached to the bottom of each dialog rather than to the far bottom of the display. This is primarily for VR users so that it does not end up outside of your field of view.

The Dash Box has been updated so that all RPM text colors now match their associated shift LED values.

The Session screen (Replay screen) now extends the full width of your widescreen monitor, without forcing all the UI elements to the far edges of the display.

The Interface zoom will no longer be adjusted when changing the render class in the Simulator when using ultra high def displays.

An issue was fixed that was causing the UI to be vertically scrunched in extremely high aspect ratio devices (like the Pimax in super wide mode).

– – Similar changes were made to the calculations used to place the 2D UI into the 3D UI space for both Oculus and OpenVR devices.

The Trade Show interface parameters have been separated out from the default interface parameters. The Trade Show parameters have not been adjusted.

Controllers

A new option for adjusting how much damping is applied to TrueForce wheels.

– – This option, trueForceDamperPct=0.05, can be found in the [TrueForce] section of the “app.ini” file. The default value is 5%, to provide your wheel with a bit of weight.

The Logitech TrueForce API has been updated to the latest version. This update automatically sets the reconstruction filter to 60 Hz if available.

Options

The Auto-Wiper and Auto-Tear Off options have been separated into individual options.

Replays

The process for generating dynamic track data within replays has been updated for improved accuracy, particularly for older replays using the New Damage Model.

Sporting Code

The Official iRacing Sporting Code has been updated.

– – Language has been updated to explain that incidents still count until all drivers have crossed the finish line.

– – Additional Breach of Rules section titles have been added.

– – Rules for Tire Compound Change Requirement have been added.

– – Disqualification has been defined.

Always have an up-to-date version of the latest Sporting Code updates with this evergreen link:

– – https://www.iracing.com/iracing-official-sporting-code/

CARS:

————————————————————–

GT3 Cars

2022 Season 3 BoP adjustments have been made.

Ride height adjustments and differential clutch numbers have been updated.

The IMSA camera bubble has been added to all cars in this class.

– – Car paint patterns and templates have been updated to match.

The non-IMSA GT3 branding has been updated.

Numberboards have been updated.

Lumirank boards have been updated.

Brake light bloom settings have been updated.

iRacing setups have been updated.

GT4 Cars

Brake light bloom settings have been updated.

iRacing setups have been updated.

NASCAR Classic 1987 Cars

For the New Damage Model, parameters have been updated to prevent cars from sticking together in side to side collisions.

For the New Damage Model, the strengths of the nose, rear, and fenders have all been reduced to more realistic levels.

Wheel and hub positions have been updated slightly.

iRacing setups have been updated.

NASCAR Cup Series Cars

iRacing setups have been updated.

NASCAR Next Gen Cars

The New Damage Model is now enabled for these cars!

Vehicle parameters have been updated with additional fine-tuned data from NASCAR, including adjustments to:

– – Tire parameters.

– – Brake properties.

– – Gearbox adjustments.

– – Aerodynamic data.

Skid block locations have been updated and the rear diffuser hull has been lowered to match the updated NASCAR specs.

The low downforce graphical package will now be used by these cars while running at Homestead Miami Speedway. (The LDF physics were already enabled)

Digital display lighting levels have been rebalanced.

Level-of-detail models and textures have been updated for improved performance as the camera changes distances from these vehicles.

iRacing setups have been updated.

NASCAR Camping World Truck Series Trucks

iRacing setups have been updated.

NASCAR Cup Series Cars

Digital display lighting levels have been rebalanced.

NASCAR Xfinity Cars

iRacing setups have been updated.

Stock Car Pro Series Cars

Both of these cars are now available for AI Racing!

Tire parameters have been updated slightly.

Touring Cars

Brakelight bloom parameters have been updated.

Cockpit model artwork has been optimized for faster processing.

[Legacy] NASCAR Cup Cars

iRacing setups have been updated.

ARCA Menards Chevrolet Impala

This car is now available for AI Racing!

For the New Damage Model, parameters have been updated to prevent cars from sticking together in side to side collisions.

iRacing setups have been updated.

Aston Martin DBR9 GT1

iRacing setups have been updated.

Aston Martin Vantage GT4

Rear ride height limits have been lowered slightly.

For the New Damage Model:

– – Mount damage properties have been updated.

– – Nose and rear panel strengths have been adjusted so that they may break off in extremely severe impacts.

– – Fixed an issue where the trunk would detach far too easily when taking damage.

– – Fixed an issue where the chassis could incorrectly appear to poke through damaged areas of the nose or rear.

Fixed an issue with mirror label capitalization.

Audi 90 GTO

Dashboard lightmaps have been updated.

Audi R8 LMS

Car body lightmaps have been updated to account for the new number positions for non-IMSA series.

Audi RS 3 LMS

Cockpit model artwork has been optimized for faster processing.

iRacing setups have been updated.

BMW M4 GT3

Non-IMSA number boards have been updated to better match other GT3 cars.

BMW M4 GT4

Cockpit model artwork has been optimized for faster processing.

Chevrolet Corvette C6.R GT1

iRacing setups have been updated.

Chevrolet Monte Carlo SS

This car is now available for AI Racing!

iRacing setups have been updated.

Dallara F3

For the New Damage Model, suspension damage and repair parameters have been updated for improved real-world accuracy.

For the New Damage Model, scrape effects are now less likely to appear on the nose and sides of the car, particularly from ground impacts.

iRacing setups have been updated.

Dallara iR-01

Fixed an issue where the tires could appear to visually wobble slightly at low speeds.

iRacing setups have been updated.

Dallara IR18

Aerodynamic understeer has been slightly reduced while following in traffic.

External radiators to cool the car while on pit road have been removed below the overheating threshold.

External radiator fan performance has been updated.

For the New Damage Model, suspension damage and repair parameters have been updated for improved real-world accuracy.

Wrapped Suspension and Wheel Rim options have been added to the garage.

– – The custom paint template has been updated to provide color blocks for selecting the color of these parts.

Some garage tooltips have been updated.

Fixed a minor texture error on the tire ramp sides.

The spec map has been updated to include blocks for suspension wraps.

Soft shadows have been lightened.

iRacing setups have been updated.

Dallara P217

Power steering settings are now adjustable by the driver in the car at all times rather than only during pit stops.

Fixed an issue with the texture of the wing for the interface model.

Dirt Late Model

(ALL) – iRacing setups have been updated.

Dirt Midget

iRacing setups have been updated.

Dirt Modified

(ALL) – iRacing setups have been updated.

Dirt Sprint Car

(ALL) – iRacing setups have been updated.

Dirt Sprint Car Non-Winged

(ALL) – iRacing setups have been updated.

Dirt Street Stock

iRacing setups have been updated.

Dirt UMP Modified

iRacing setups have been updated.

Ford GT GT2/GT3

(GT3) – The aerodynamic center of pressure has been adjusted slightly rearward.

Ford Mustang FR500S

Windshield reflection intensity has been reduced slightly.

Formula Renault 2.0

iRacing setups have been updated.

Formula Renault 3.5

iRacing setups have been updated.

Global Mazda MX-5 Cup

Soft, medium, and firm front anti-roll bars are now available for this vehicle.

Bloom effects on brake lights have been updated.

Honda Civic Type R

iRacing setups have been updated.

Hyundai Elantra N TC

iRacing setups have been updated.

Hyundai Veloster N TC

iRacing setups have been updated.

Indy Pro 2000 PM-18

iRacing setups have been updated.

iRacing Formula iR-04

iRacing setups have been updated.

Lamborghini Huracán GT3 EVO

Car camera set has been updated.

Fixed an issue where a damage decal was appearing on mirrors and the fuel cover, when they had not taken any damage.

Fixed an issue with windshield reflections.

Legends Ford ’34 Coupe

iRacing setups have been updated.

Lotus 49

Fixed an issue where the tires could appear to visually wobble slightly at low speeds.

The Dash Box RPM values have been adjusted slightly.

iRacing setups have been updated.

McLaren 570s GT4

Cockpit model artwork has been optimized for faster processing.

McLaren MP4-30

DRS lights now utilize two lights – the first illuminates when DRS is available, and the second illuminates when the vehicle is within a DRS Zone, even when the driver lifts off the throttle.

Mercedes-AMG F1 W12 E Performance

DRS lights now utilize two lights – the first illuminates when DRS is available, and the second illuminates when the vehicle is within a DRS Zone, even when the driver lifts off the throttle.

Fixed an issue with Metric to Imperial conversion on differential preloading.

iRacing setups have been updated.

Mercedes-AMG GT3 2020

NEW CAR!

– – The Mercedes-AMG GT3 2020 is now available for purchase and racing!

Since its introduction in 2015, the Mercedes-AMG GT3 has been one of sports car racing’s most prominent challengers. The car took home five of the top six spots, including the top four, in the Nurburgring 24 Hours on its first try, and found success with Riley Technologies in the premier IMSA WeatherTech SportsCar Championship events at Daytona and Sebring shortly after. For the 2020 season, the car received a slate of updates that included aerodynamic tweaks to the front splitter and rear wing and aesthetic updates to bring it closer in line with its roadgoing counterpart. Carrying over from its first iteration is the 6.3-liter V8 powerplant that produces 550 horsepower and sequential six-speed transmission. Now, the fully updated Mercedes-AMG GT3 comes to iRacing, and it’s your chance to sample the next generation of German road racing performance.

Add the Mercedes-AMG GT3 2020 to your virtual garage by purchasing it from the iRacing Store here:

– – https://members.iracing.com/membersite/member/CarDetail.do?carid=156

All members who purchased the Mercedes-AMG GT3 within the last 24 months have received $11.95 of iRacing Credits. We suggest our members use these to purchase this vehicle, since it is replacing the Mercedes-AMG GT3 in the NEC GT3 Car Class. The Mercedes-AMG GT3 has moved to our [Legacy] content.

This car is now available for AI Racing!

Mercedes-AMG GT4

NEW CAR!

– – The Mercedes-AMG GT4 is now available for purchase and racing!

Compared to its big brother in the GT3 class, the Mercedes-AMG GT4 still packs a powerful punch. Despite carrying a smaller 4.0-liter V8 engine, bringing it in line with a street-legal Mercedes-AMG GT, the car still produces a whopping 544 horsepower. The car also possesses most of the signature elements that set Mercedes vehicle design apart from its competitors, from a long and menacing front end to a signature grille that lets other racers know exactly who’s trailing you. In the hands of the Black Falcon and Schnitzelalm race teams, the car has repeatedly proven its worth in the Nurburgring 24 Hours, winning the competitive SP10 class on its first two tries and adding a third victory in 2021. Also a popular addition to the IMSA Michelin Pilot Challenge grid, Team TGM gave the car its first championship in 2018 with drivers Hugh Plumb and Owen Trinkler, and the car took at least one win in each of its first four seasons in the division.

Add the Mercedes-AMG GT4 to your virtual garage by purchasing it from the iRacing Store here:

– – https://members.iracing.com/membersite/member/CarDetail.do?carid=157

This car is now available for AI Racing!

Modified – SK & NASCAR Whelen Tour Modified

(ALL) – Both the Modified – SK and the NASCAR Whelen Tour Modified are now available for AI Racing!

(Modified SK) – Fixed an issue with the A pillars for the interface model of this car.

(ALL) – iRacing setups have been updated.

NASCAR Chevrolet Monte Carlo – 1987

Wheel and hub positions have been updated slightly.

Porsche 718 Cayman GT4 Clubsport MR

Minimum allowable tire pressure has been adjusted.

Cockpit model artwork has been optimized for faster processing.

Porsche 911 GT3 Cup (992)

Fixed an issue with the digital display background whenever the pit limiter was engaged.

Cockpit model artwork has been optimized for faster processing.

iRacing setups have been updated.

Porsche 911 R GT3

The aerodynamic model has been shifted to more closely match the ride height sensitivities of the real car.

– – iRacing setups to suit the new aero now feature lower rear ride heights.

The rear wing adjustment range has been modified to reflect the real car’s range. Identical maximum and minimum aero factors remain.

Brake cooling factors have been increased.

Shift lamp ranges have been adjusted.

Brake parameters and brake pedal animations have been updated.

Porsche 919

MGU-H harvesting has been increased slightly.

Radical SR10

NEW CAR!

– – Radical SR10 is now available for purchase and racing!

Radical’s SR10 prototype brings the performance of top-tier sports car and prototype programs to track-day racers and country club members for a fraction of the cost. The next generation of the British manufacturer’s sports cars takes the already impressive developments of the SR8 and refines them with a new 2.3-liter Ford Ecoboost engine, six-speed sequential transmission, and other performance improvements that make the SR10’s driving experience comparable to the most impressive professional race cars in the world. The SR10 produces 425 horsepower with 380 lb-ft of torque, taking it from 0 to 60 miles per hour in a blistering 2.4 seconds. Weighing just 725 kilograms, its low weight-to-power ratio makes it one of the most nimble machines imaginable. And utilized in numerous one-make series around the world, there are plenty of places for real-world drivers to develop their skills in the SR10 and put them to good use.

Add the Radical SR10 to your virtual garage by purchasing it from the iRacing Store here:

– – https://members.iracing.com/membersite/member/CarDetail.do?carid=149

The New Damage Model is enabled on this car!

Silver Crown

iRacing setups have been updated.

Street Stock

For the New Damage Model:

– – The side body panels have been adjusted to reduce their tendency to stick to each other on side-to-side impacts.

– – The side body panel yield limits have been reduced.

– – The tire sidewalls have had their friction reduced.

Wheel and hub positions have been updated slightly to fix an oversight in the original alignment.

iRacing setups have been updated.

Supercars Ford Mustang GT

iRacing setups have been updated.

Supercars Holden ZB Commodore

iRacing setups have been updated.

Super Late Model

iRacing setups have been updated.

USF 2000

iRacing setups have been updated.

VW Jetta TDI Cup

Fixed an issue where the digital display was not being lit properly.

[Legacy] Mercedes-AMG GT3

This vehicle, formerly known as the Mercedes-AMG GT3, has been moved into our [Legacy] content.

– – It is now prepended with “[Legacy]”.

– – This vehicle will no longer be used for Official Series.

– – This vehicle’s price has been reduced to $2.95.

All members who purchased this vehicle within the last 24 months have received $11.95 of iRacing Credits. We suggest our members use these to purchase the Mercedes-AMG GT3 2020, since it is replacing this vehicle in the GT3 Car Class.

[Legacy] NASCAR Cup Chevrolet Impala COT – 2009

iRacing setups have been updated.

TRACKS:

————————————————————–

Atlanta Motor Speedway

(Oval) – The Start Zone has been added to this track.

Auto Club Speedway

(Oval) – The Start Zone has been added to this track.

Autodromo Internazionale Enzo e Dino Ferrari

The Track Limits tab has been updated with text and images for all configurations.

Autodromo Nazionale Monza

The Track Limits tab has been updated with text and images for all configurations.

(Grand Prix) – Turn 4 track limits have been updated.

– – The curb may now be used without getting a 1x.

Bristol Motor Speedway

(Dirt – 2021) – The Start Zone has been added to this track.

Charlotte Motor Speedway

(Oval – 2018) – The Start Zone has been added to this track.

(Roval & Roval – 2018 & Roval Long) – Gain-time checkpoints have been added around the apron of the oval to prevent course cutting on the apron.

Some previously intangible blue cones have been brought into the physical realm.

Chicagoland Speedway

The Start Zone has been added to this track.

Darlington Raceway

The Start Zone has been added to this track.

Daytona International Speedway

(Oval & NASCAR Road Course) – The Start Zone has been added to these tracks.

Dover Motor Speedway

The Start Zone has been added to this track.

Fuji International Speedway

NEW TRACK!

– – A new Road Course, Fuji International Speedway, is now available for purchase and racing!

First opened in 1965, Fuji Speedway has undergone numerous reconfigurations to get to its current layout. The fifth and most recent design, authored by the internationally recognized Hermann Tilke, clocks in at 2.835 miles (4.563 km) and features 16 turns. Its frontstretch is responsible for nearly a mile of that length, forcing drivers to push for top speed coming off of the final corner, Panasonic, before diving into Turn 1. Since 1967, Fuji Speedway has been a frequent host of prominent endurance races, starting with the Fuji 1000 km that year and evolving into the Fuji 6 Hours in 2012. The track hosted its first Japanese Grand Prix in 1976, and the event returned in 1977, 2007, and 2008. The track has also been a longtime staple of the Japanese national GT and formula series calendars, and its application has been so diverse that it even played host to cycling in the 2020 Summer Olympics.

Fuji International Speedway includes two track configurations: Grand Prix, and No Chicane.

Add Fuji International Speedway to your virtual landscape by purchasing it from the iRacing Store here:

– – https://members.iracing.com/membersite/member/TrackDetail.do?trkid=444

AI Racing is now available at both configs for this track!

Hickory Motor Speedway

Fixed an issue where a fence was incorporeal.

Homestead Miami Speedway

(Oval) – The Start Zone has been added to this track.

Indianapolis Motor Speedway

(Oval) – The NASCAR Restart Zone has been added to this track config.

(Oval & IndyCar Oval) – Pit exit checkpoints have been updated.

Iowa Speedway

(Oval) – The Start Zone has been added to this track config.

Kansas Speedway

(Oval) – The Start Zone has been added to this track.

Fixed an issue with a fence texture.

Kentucky Speedway

(Oval) – The Start Zone has been added to this track.

Knockhill Racing Circuit

Fixed an issue with a fence.

Las Vegas Motor Speedway

(Oval) – The Start Zone has been added to this track.

Los Angeles Memorial Coliseum

The Start Zone has been added to this track.

Martinsville Speedway

The Start Zone has been added to this track.

Michigan International Speedway

The Start Zone has been added to this track.

Track-side crowds have been improved.

Nashville Superspeedway

The Start Zone has been added to this track.

New Hampshire Motor Speedway

(Oval) – The Start Zone has been added to this track.

Nürburgring

Some ads at the garages have been updated.

Nürburgring Combined

The rolling start area has been moved backwards slightly.

Oxford Plains Speedway

Track surfaces have been fully updated to the current iRacing quality standard and PBR shaders have been enabled.

Catch fencing has been upgraded to fully 3D rather than 2D.

Phoenix Raceway

(Oval) – The Start Zone has been added to this track.

Pocono Raceway

The Start Zone has been added to this track.

Port Royal Speedway

NEW TRACK!

– – A new Dirt Oval, Port Royal Speedway, is now available for purchase and racing!

Pennsylvania’s Port Royal Speedway, also known as “The Speed Palace,” first opened in 1938. The half-mile track has long played host to weekly events for classes ranging from hobby, stock, and late models to premier 410 Sprint Cars. Its signature sprint car event, the Tuscarora 50, has been a staple of the track’s annual schedule for half a century; Lance Dewease has taken the checkered flag in the big money race a record seven times as of 2022, and legends of the sport like Dave Blaney, Greg Hodnett, and Doug Wolfgang have also taken Tuscarora victories. Port Royal made its World of Outlaws debut in the series’ second season in 1979, and was an on and off member of the schedule until returning to annual status in 2014. Lynn Paxton took the first Sprint Car win in WoO history, and names like Donny Schatz, Brad Sweet, and Kyle Larson have also earned victories in series events at Port Royal. WoO’s Late Model division made its debut at the track in 2007 and now visits the track each year as well.

Add Port Royal Speedway to your virtual landscape by purchasing it from the iRacing Store here:

– – https://members.iracing.com/membersite/member/TrackDetail.do?trkid=446

Richmond Raceway

The Start Zone has been added to this track.

Sandown International Motor Raceway

NEW TRACK!

– – A new Road Course, Sandown International Motor Raceway, is now available for purchase and racing!

Opened in 1962, Sandown International Raceway made an immediate splash when it brought in the world’s premier drivers for the Sandown International Cup that March. Jack Brabham, John Surtees, and Bruce McLaren comprised the inaugural podium for the open-wheel race, while names like Stirling Moss and Jim Clark were also on the entry list. The track held its original layout until 1984, when an infield section was added to meet minimum track length requirements to host World Sportscar Championship events; eventually, that layout evolved into the current 13-turn, 1.928-mile (3.104 km) course used today. The Sandown 500 is the track’s premier event, contested by numerous divisions since its first running as a six-hour race in 1964 and currently raced by the Supercars championship. The track also hosted six occurrences of the Australian Grand Prix before the event joined the World Driver’s Championship calendar. Currently, Sandown hosts five event weekends per year, comprised of both modern and historic sports car and open-wheel racing machinery.

Add Sandown International Motor Raceway to your virtual landscape by purchasing it from the iRacing Store here:

– – https://members.iracing.com/membersite/member/TrackDetail.do?trkid=443

AI Racing is now available at this track!

Snetterton Circuit

Many terrain seams have been patched up.

Stafford Motor Speedway

(Full Course) – AI Racing is now available at this track config!

Talladega Superspeedway

The Start Zone has been added to this track.

Texas Motor Speedway

(Oval) – The Start Zone has been added to this track.

World Wide Technology Raceway

(Oval) – The Start Zone has been added to this track.

A bridge and tunnel will no longer disappear at lower graphics settings.

Previous News

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.