Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Site of the epic 1976 Japanese Grand Prix that decided the F1 title that year, Fuji International Speedway, was today announced by iRacing via Twitter with the image you can see below.
Unlike the announcement of the Port Royal dirt oval yesterday, this image also shows a fully textured model (probably in their track editing tool) along with the pointcloud. This may mean the track could release soon.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →