As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Studio 397 posted their October roadmap today (November 4). The roadmap details upcoming competitions such as the rF24h and an interesting partnership with LeMans 66 (‘Ford v Ferrari’ here in the USA for some stupid reason) that may hint an in-game advertising.
The new user inferface that has been in development for a long time now is due to get a beta release in December. At this time, 32bit executables will be dropped… So you better switch to a 64bit of Windows (since Windows 7 all 32bit product keys have worked on the 64bit equivalent version).
The competition system (something I am massively looking forwards to) will be getting a test along with the new UI, and some previews of that were posted:
They’ve updated the Nissan GT500 with new materials:
The most exciting part of the entire roadmap for me was the news that the Nurburgring release will be getting three new layouts:
– Two shortened GP sprint layouts (with and without chicane)
– Full endurance layout (uses the GP track and Nordschleife).
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