As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 posted their October roadmap today (November 4). The roadmap details upcoming competitions such as the rF24h and an interesting partnership with LeMans 66 (‘Ford v Ferrari’ here in the USA for some stupid reason) that may hint an in-game advertising.
The new user inferface that has been in development for a long time now is due to get a beta release in December. At this time, 32bit executables will be dropped… So you better switch to a 64bit of Windows (since Windows 7 all 32bit product keys have worked on the 64bit equivalent version).
The competition system (something I am massively looking forwards to) will be getting a test along with the new UI, and some previews of that were posted:
They’ve updated the Nissan GT500 with new materials:
The most exciting part of the entire roadmap for me was the news that the Nurburgring release will be getting three new layouts:
– Two shortened GP sprint layouts (with and without chicane)
– Full endurance layout (uses the GP track and Nordschleife).
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →