If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
According to a post in R.A.S. Electronic Arts will publish Sports Car GT for both the PlayStation and PC. The game was being produced by Westwood and the PC version by Image Space Incorporated. Both platforms are scheduled to ship in Spring 1999.
Sports Car GT will offer racing on authentic road tracks from North America (PC and PSX) and Europe (PC Only), with more than 45 cars and teams. Among them will be the Porsche 911, BMW M3 and the Saleen Mustang. Players will be able to upgrade these cars and fine tune them for maximum performance.
Die-hard racing enthusiasts will be able to race for up to 24 hours of real-time action. For instance, if a player starts a game in the morning and continues into the evening, he or she will be racing in the evening on a lit track with headlights on. The game’s AI drivers are being designed to closely simulate the driving styles of real-life GT racers.
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