Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Image Space Incorporated and EA today released v1.551a, an update that fixes some issues with the initial release.
Download the patch here and check out the release notes below:
Notes:
This patch should be unpacked to your SCGT directory. You should
have SCGT installed with the vehicle data and graphics data
installed to disk so the appropriate files can be updated. If you
have previously installed without these options checked, you can
re-install with those options safely without overwriting any saved
games.Please note that different versions of SCGT are not compatible for
multi-player games.Fixes:
* Replay interpolation much improved
* Replay weather conditions should now always be correct
* Added ability to call alternate AI driver into pits (Shift + A)
* Opponent car sounds fixed when driving in-car
* Various networking improvements.
* Added “dash” to starting view options on options/misc tab (option
sticks from realtime as well)
* By request, Main taskbar in options no longer slides away when
not in focus
* Road Atlanta: hills smoothed out
* D3D for 3Dfx put back in (to use D3D on primary adapter, you must
disable on 3Dfx).
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