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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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An interesting post on Reddit recently spotted that iRacing is listed on the Magny-Cours circuit eSports page with the words “BIENTÔT DISPONIBLE” which means “soon available”. This probably indicates that the former F1 track is coming to the iRacing service at some point in the future.

It’s worth noting that the AC car mod that the track seems to be using for eSports is an F4 car and iRacing are just about to release one…

I reached out to iRacing and they declined to comment, so here is a lap of this circuit from Grand Prix 4 (2002). The basic flow of the track remains the same to this day with a few minor tweaks.

View this video on YouTube. Please consider subscribing to RSC’s channel.

Header image from the AC track mod.

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