As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing have released a small update that fixes a number of small issues and tweaks the current generation “next gen” (why are we still calling it that) NASCAR Cup car.
Changelog:
SIMULATION:
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iRacing Official Forums
The login form used by the forums has gained compatibility with additional desktop password managers, including Firefox’s built in manager.
Rendering
Fixed an issue where some graphics mods were causing strange graphical issues and excessive FPS reduction for VR users.
CARS:
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Legends Ford ’34 Coupe
iRacing setups have been updated.
NASCAR Next Gen Class Cars
UPGRADED CARS!
– – All three NASCAR Next Gen Class Cars have received an artistic overhaul, bringing them up to the real-world 2022 NASCAR season specifications.
– – These upgrades include up-to-date vehicle models, new textures, updated damage parameters, and new driver animations.
Front and rear springs may no longer coil bind.
iRacing setups have been updated.
NASCAR Xfinity Class Cars
Xfinity branding, vehicle textures, and contingency decals have all been updated to match the 2022 NASCAR season specifications.
TRACKS:
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Los Angeles Memorial Coliseum
Track grip parameters have been updated slightly to better match real-world data that now exists.
Mount Washington Auto Road
Fixed a potential crash-to-desktop issue at this track.
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