If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
After teasing the IR-18 in their recent UI update, rFactor 2 developer Studio 397 today officially announced that the newest Indy car will be coming to their product next week in time for the Motorsport Games Pro Challenge event that will feature real INDYCAR Series drivers.
For those not aware, Motorsport Games (who own Studio 397 and the rFactor 2 product) have the rights to produce an INDYCAR Series title, so this is the first time we’ll see them work together in any official way.
Technical Specifications:
length: 5123.18mm
Width: 1943.1mm to 1917.7mm minimum (1917.7mm minimum and 1949.45mm maximum for ovals) measured outside rim to rim
Wheelbase: 2984.5mm to 3086mm
Engine: Honda HI21R Indy-V-6, Chevy IndyCar V6
Capacity: 2.2 litre (134.25 cubic inches) V-6, twin-turbocharged
Output: 550-700 horsepower, depending on turboboost pressure used at track
Transmission: XTRAC #1011 gearbox. Six forward gears, one reverse gear, Mega-Line Assisted Gear Shift (paddle-shift)
Screenshots:
Trailer:
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