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Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Reiza today updated their Automobilista 2 simulation to v1.3.2.0. This update includes a decent number of bug fixes and improvements to wrap up the development in 2021, with an exciting 2022 ahead.

Note: Time Trial boards and its setup database have been reset and are starting fresh as of this update.

v1.3.1.1 to v1.3.2.0 Changelog:

GENERAL

Added Fanatec CLS DD control sets
Fixed view changing to default attached camera instead of last driving view after switching camera on session live timing boards
Fixed MP Opponent type spinner allowing wrap and causing class list display issues
Fixed missing player avatar image on profile affinity tab
Fixed incorrect wheel range for some controllers
Rate limited Fanatec rumble motor updates

UI & HUD

Fixed an issue that would prevent driver profile details being saved in some instances.
Added user option to configure ICM auto-close time (options > gameplay > display > ICM Auto-Close)
Replay screen: Allowed info elements to remain visible when controls are hidden and added watched driver overview.
Added “Favourite Content” info to Profile screen.
Added “Outlap” status to session overview screen.
Fixed main menu replays button not opening correct profile tab
Fixed incorrect environment info on advanced setup screen
Adjusted scaling of weight distribution values
Added option to “unready” in pre-race screen
Fixed Online Opponent Settings page not showing all set classes
Fixed track map overlap on lobby details page

PHYSICS

Revised ideal temperature & range for all tires (generally slightly lower ideal temps and wider operating windows for road, vintage & harder semi-pro level slicks & semislicks, higher and narrower on higher top level compounds)
Slightly reduced road & vintage tire tread velocity sensitivity
Revised tire carcass of F-Classic (all gens), Group C, F-Ultimate
Minor tire tread adjustments to Group C cars, F-Classic Gen 1 & 2, Street & Vintage tires
Further driveline flex adjustments & added flex to remaining driveline models that still didn´t feature it
Revised aero drop-off with yaw angle for all formulas, GTs & Prototypes
Minor default setup adjustments to Stock Car 2019, Stock Car 2020/2021, Camaro GT4-R, BMW 2002, Porsche GT1, F-Ultimate, Super V8, Porsche RSR 1974, BMW M4, GTE, GT3, GT4 & Group A cars (setup reset recommended)
Porsche Cayman GT4: Corrected weight distribution & adjusted default setup (setup reset recommended)
Super V8: adjusted gear ratios
Reduced FFB parking force (correcting error that increased the parking forces in a previous build)
Fixed incorrectly pre-warmed tires for Stock Car 2019, Copa Montana, Stock Car 2020 & 2021

AI

Fixed AI issue that would result in pit entry/exit overshoots/slides
AI in process of retiring before making it to main racing line merge will now do so immediately instead of waiting some time and risking tangling with other AI cars
Adjusted AI behaviour if encountering understeer on pit entry
Fixed AI sometimes getting stuck on track in reverse gear
Revised AI pit entrance speed tweakers

TRACKS

Cleveland: More details to the airport buildings, few material fixes for other buildings, added collisions for planes, trackside vehicles and structures that are visible through all the sessions; the cement wall on the exit of T8 has got some rubber battle scars; Adjusted brightness of night lighting
Watkins Glen: Added crowds at Turn 10; Terrace, restaurant, few more outside buildings More AIW tweaks (short layout); Rolling start P1 is now on the right hand side added small grandstand before T1, slightly corrected marshall huts; rubber marks on the tirewall at the exit of T9; updated trackside cameras
Salvador: Added wall at the monument chicane to avoid AI cars getting stranded on the grass island
Distance from start-line from which a track limit infraction would invalidate the following lap is now customized per track
Daytona: Moved rolling start location to exit of bus stop chicane, increase gap between grid rows
Monza (All layouts): Revised rolling start location; Fixed graphical issue on the tunnel
Long Beach: Revised rolling start location and rolling start velocity; Switch P1 to left-hand side
Azure 2021: Add some missing flower boxes to runoff at the chicane; Remove some out of place 2d ivy and cleanup the foliage clipping the walls at the hairpin
Interlagos Historic: Adjusted AI path for better pit-in behavior; Moved pit guy to minimise clipping into garage wall; Adjusted AI line to reduce corner cuts at Descida do Lago; Smoothed out an abnormal dip on the outer loop junction
Interlagos: Adjusted pit lane entrance path
Curitiba: Adjusted fastline at Entrada do Miolo / Esse de Baixa; Adjusted corridors; Move rolling start location 250m back before last corner
Campo Grande: Fixed garage depth causing AI to hit wall on pit exit; Adjusted AI fast line through S1,S2; Improved pit entry path
Kyalami: Fixed gap between grass and road ; Fix gravel traps resistance (switch sand to gravel); Corrected 3d crowd LODs
Speedland: Added rain blockers to indoor segment
Spa-Francorchamps 2020: Added rain blockers to garage building
Spielberg: Fix gap in pitlane mesh; Minor LOD fixes & optimization pass
Brasilia: Fixed garage depth causing AI to hit wall on pit exit
Added VR cams to Brasilia, Spielberg Vintage
Jacarepagua: Adjusted rolling start locations and speed
Jerez: Adjusted AI fat path & Fixed garage depth causing AI to hit wall on pit exit

VEHICLES

F-USA: Revised & fixed driver animation issues (all models)
Swift 009C: Fixed cockpit windows issue
Reynard 98i: Fixed steering rack default position (animation). Fixed tire glitch
Formula Classic G3M2: Revised the driver animation, fixed driver head position
McLaren 720S GT3 Material: update for liveries #27 #90; New sponsors added for liveries #11 #22 #87
Stock Car Omega: Updated windshield textures
VW Polo/Virtus: Updated custom materials
Formula V10 Gen1: Updated driver animations.
Roco: Fixed left tires sidewall issue

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