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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Hot on the heels of the announcement, Sector3 today released this amazing 19-turn 2.6-mile “mini-Nurbrurgring” for their platform. It’s impressive elevation changes, blind turns, crests and dips mean this circuit will be so special for sim racers.

I believe this is the first time this track has ever appeared as official content in any racing simulation. At $5.48 (when purchased singly), I think that’s well-worth it to experience this circuit. You can purchase from their site.

Layouts included:
Gesamtstrecke: 4.274 km
Gesamtstrecke Schikane: 4.3 km
Ostschleife: 2.4 km
Ostschleife Schikane: 2.425 km
Westschleife: 1.845 km

There’s a few more images and preview content here.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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